D&D, Blood Bowl and other games, with a bit of maths.
I finally painted some Tyranids
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I finally got some time to do some painting (first time this year) and was able to get about half my Tyranid army covered in read and black. I was also able to finish off my Hive Tyrant and Zoanthropes.
Nikephoros over on Bringer of Victory has posted up about 40k Metrics. His idea was to work out sum statistics for the whole army and see how that compared to other competitive armies. There were four scores he has been working out - DMS - Dead Marines in one shooting phase. DMCC - Dead Marines in one assault phase (assuming you charge) DRpG - Penetrating hits on Rhinos in five turns of shooting. DLRpG - Penetrating hits on Land Raiders in five turns of shooting. Those armies he looked at got scores in the following ranges. DMS = 19-22, DMCC 15-45, DRpG 60-82, DLRpG 17-34. As Kirby suggested I have added in the average Spawn of the Tervigon which does help to bolster the MEQ killing of the lists. Since we are generating numbers assuming best possible conditions all Gaunts are assumed to have Poison and Furious Charge from mummy. So lets see how the Tyranids compare... Nidzilla Unit . DMS . . DMCC . . DR pG . . DLR pG . Tyrant 2.5 3.7 17.92 3.47 Guard x3 0 3.56 5 0 Hi...
Discussing Tyranids elsewhere I wanted to post a link to Jay Woodcock Adepticon list to show that you could do well with something other than Nidzilla. I then spent ten minutes trying to find it! Given that there were also a few other recent army ideas I wanted to be able to come back too I thought I would put them all in one place for reference. Tyranid armies fall into three flavours so I shall look at each in turn. Nidzilla - It is all about taking as many Monsters and Toughness 6 as you can fit in. Lists are build around 6-9 Hive Guard; 2 Tervigons and required Gaunts to make them score; Either a pair of Tyrannofex or 3 Trygons and some Venomthropes. It does not leave a lot of points for anything else. Swarm - The goal here is to have one hundred little bugs swarm the opponent and overwhelm them with more models than they can destroy. A couple of monsters are often included to give some support. Usually based around Genestealers but Gargoyles, Raveners and Hormagaunt...
I actually enjoy doing mathematical analysis to see how efficient different units are. Dice can be fickle but the more dice you roll should bring you closer to the mean. Not that this helps my constantly under-performing Tervigon. This page is intended as a mathematical reference for Tyranid players and I shall be adding more analysis (and formatting) later. Calculus for Hive Tyrants Pythagoras' Theorem will help with guessing ranges but beyond that maths will not win you games. What it will do is help you to know what performance to expect from your army. Of course knowing that your Hive Guard should kill three Rhinos in a six turn game does not help if they underperform for the first three turns. Tyanid Ranged Anti-Tank Here is the chance each unit has of opening a tin can. I have calculated the probability of dealing with armour in a single shooting phase. I have chosen to display this as a percent since 66% reads much better than 0.66. First three columns are the...
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