D&D, Blood Bowl and other games, with a bit of maths.
I finally painted some Tyranids
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I finally got some time to do some painting (first time this year) and was able to get about half my Tyranid army covered in read and black. I was also able to finish off my Hive Tyrant and Zoanthropes.
Blood Bowl Inducement Review As most of the inducement options from Death Zone are allowed in LBBL games I thought it was worthwhile providing a summary of what is available. I have also added a quick colour code to say if I think the options are Good , Bad or Situationally useful. Remember as per the League handbook you must bring along an official copy of the relevant rulebook for any Inducement you are using. This guide is intended to be used to help you decided if you want to buy a copy of Death Zone not as a replacement for it. Remember folks we get an extra 5% off at Geek Retreat on League night! Death Zone offers (In)Famous Coaching Staff, new Wizards, Named Referees and a small number of other cheap options for using up petty cash. 0-2 (In)famous Coaching Staff Galandril Silverwater 40,000 gp Elven Kingdoms Extra Cheerleaders and a minimal chance of extra Team Re-rolls if that kick off event happens. I wil...
I actually enjoy doing mathematical analysis to see how efficient different units are. Dice can be fickle but the more dice you roll should bring you closer to the mean. Not that this helps my constantly under-performing Tervigon. This page is intended as a mathematical reference for Tyranid players and I shall be adding more analysis (and formatting) later. Calculus for Hive Tyrants Pythagoras' Theorem will help with guessing ranges but beyond that maths will not win you games. What it will do is help you to know what performance to expect from your army. Of course knowing that your Hive Guard should kill three Rhinos in a six turn game does not help if they underperform for the first three turns. Tyanid Ranged Anti-Tank Here is the chance each unit has of opening a tin can. I have calculated the probability of dealing with armour in a single shooting phase. I have chosen to display this as a percent since 66% reads much better than 0.66. First three columns are the...
Discussing Tyranids elsewhere I wanted to post a link to Jay Woodcock Adepticon list to show that you could do well with something other than Nidzilla. I then spent ten minutes trying to find it! Given that there were also a few other recent army ideas I wanted to be able to come back too I thought I would put them all in one place for reference. Tyranid armies fall into three flavours so I shall look at each in turn. Nidzilla - It is all about taking as many Monsters and Toughness 6 as you can fit in. Lists are build around 6-9 Hive Guard; 2 Tervigons and required Gaunts to make them score; Either a pair of Tyrannofex or 3 Trygons and some Venomthropes. It does not leave a lot of points for anything else. Swarm - The goal here is to have one hundred little bugs swarm the opponent and overwhelm them with more models than they can destroy. A couple of monsters are often included to give some support. Usually based around Genestealers but Gargoyles, Raveners and Hormagaunt...
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