D&D, Blood Bowl and other games, with a bit of maths.
I finally painted some Tyranids
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I finally got some time to do some painting (first time this year) and was able to get about half my Tyranid army covered in read and black. I was also able to finish off my Hive Tyrant and Zoanthropes.
Blood Bowl Inducement Review As most of the inducement options from Death Zone are allowed in LBBL games I thought it was worthwhile providing a summary of what is available. I have also added a quick colour code to say if I think the options are Good , Bad or Situationally useful. Remember as per the League handbook you must bring along an official copy of the relevant rulebook for any Inducement you are using. This guide is intended to be used to help you decided if you want to buy a copy of Death Zone not as a replacement for it. Remember folks we get an extra 5% off at Geek Retreat on League night! Death Zone offers (In)Famous Coaching Staff, new Wizards, Named Referees and a small number of other cheap options for using up petty cash. 0-2 (In)famous Coaching Staff Galandril Silverwater 40,000 gp Elven Kingdoms Extra Cheerleaders and a minimal chance of extra Team Re-rolls if that kick off event happens. I wil...
Nikephoros over on Bringer of Victory has posted up about 40k Metrics. His idea was to work out sum statistics for the whole army and see how that compared to other competitive armies. There were four scores he has been working out - DMS - Dead Marines in one shooting phase. DMCC - Dead Marines in one assault phase (assuming you charge) DRpG - Penetrating hits on Rhinos in five turns of shooting. DLRpG - Penetrating hits on Land Raiders in five turns of shooting. Those armies he looked at got scores in the following ranges. DMS = 19-22, DMCC 15-45, DRpG 60-82, DLRpG 17-34. As Kirby suggested I have added in the average Spawn of the Tervigon which does help to bolster the MEQ killing of the lists. Since we are generating numbers assuming best possible conditions all Gaunts are assumed to have Poison and Furious Charge from mummy. So lets see how the Tyranids compare... Nidzilla Unit . DMS . . DMCC . . DR pG . . DLR pG . Tyrant 2.5 3.7 17.92 3.47 Guard x3 0 3.56 5 0 Hi...
Carrying on with looking at the 40k Metrics of different Tyranid lists this time we will analyses a couple of Fex-star builds. Lists and full numbers are below. For those adding up at home remember that the Genestealers melee damage against APC's is capped at 15. Carnifex scores have not been capped as some of it is from shooting. Two Fexstar's and Purgatus' T-fex/Prime Nidzilla comparison List . DMS . . DMCC . . DR pG . . DLR pG . Hulksmash 15.53 52.97 125.42 23.61 Ghostin 26.53 42.28 100.84 29.72 Purgatus 17.79 48.19 94.61 18.52 The Addition of the Zoantrhopes really helps to boost MEQ Shooting and Raider killing power but the list loses significant close combat potential. That said at over 40 it is still an amazing high figure contending with the Orks. Carnifex give us a much better Land Raider killing score than T-fex but are limited to only doing do in melee which means they will most likely have delivered their cargo. Working from just these numbers I would...
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