D&D, Blood Bowl and other games, with a bit of maths.
I finally painted some Tyranids
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I finally got some time to do some painting (first time this year) and was able to get about half my Tyranid army covered in read and black. I was also able to finish off my Hive Tyrant and Zoanthropes.
Warhammer Fantasy Role Play has always had an interesting system with using careers as a way for characters to advance in the game. With over sixty basic careers they is a lot of options that players can have for their character. When you then move on into all the Advanced Careers there is a lot of options. Coming back to the game I wanted to know what routes were available to get from which advanced career to another. As no chart existing I created one including key Characteristics that are available. Key Rectangles show Advanced Careers while ovals are Basic Careers. I have shaded in those careers that cannot be reached from other Advanced Careers. Given the Magical careers do not really connect with the others I left them off the diagram. The Highwayman, Duelist, Assassin and Outlaw Chief form four corners of our diagram with the Mercenary Captain as the central hub. This allows for characters to move round the majority of advanced careers without...
Nikephoros over on Bringer of Victory has posted up about 40k Metrics. His idea was to work out sum statistics for the whole army and see how that compared to other competitive armies. There were four scores he has been working out - DMS - Dead Marines in one shooting phase. DMCC - Dead Marines in one assault phase (assuming you charge) DRpG - Penetrating hits on Rhinos in five turns of shooting. DLRpG - Penetrating hits on Land Raiders in five turns of shooting. Those armies he looked at got scores in the following ranges. DMS = 19-22, DMCC 15-45, DRpG 60-82, DLRpG 17-34. As Kirby suggested I have added in the average Spawn of the Tervigon which does help to bolster the MEQ killing of the lists. Since we are generating numbers assuming best possible conditions all Gaunts are assumed to have Poison and Furious Charge from mummy. So lets see how the Tyranids compare... Nidzilla Unit . DMS . . DMCC . . DR pG . . DLR pG . Tyrant 2.5 3.7 17.92 3.47 Guard x3 0 3.56 5 0 Hi...
Blood Bowl Inducement Review As most of the inducement options from Death Zone are allowed in LBBL games I thought it was worthwhile providing a summary of what is available. I have also added a quick colour code to say if I think the options are Good , Bad or Situationally useful. Remember as per the League handbook you must bring along an official copy of the relevant rulebook for any Inducement you are using. This guide is intended to be used to help you decided if you want to buy a copy of Death Zone not as a replacement for it. Remember folks we get an extra 5% off at Geek Retreat on League night! Death Zone offers (In)Famous Coaching Staff, new Wizards, Named Referees and a small number of other cheap options for using up petty cash. 0-2 (In)famous Coaching Staff Galandril Silverwater 40,000 gp Elven Kingdoms Extra Cheerleaders and a minimal chance of extra Team Re-rolls if that kick off event happens. I wil...
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