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Tellurian Chronicles

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 Tellurian Chronicles Realms of Known World A new fantasy world History Legends tell of the great Dragon Empire of the High Elves that stretched from coast to coast and the rise of the Orcs, and the empires own infighting that brought about its doom.  From the empires ashes rose the feudal kingdoms of man. These are the lands of the Known World that battle for survival. The Three Kingdoms The three Kingdoms were once unified but 200 years ago King Alphonso split the land between his three sons to try and prevent a civil war. Sadly a generation later the first war of unification broke out. Tales of gallant cavaliers and fire-breathing dragons dominate the cultural zeitgeist of this land—though these days, dragons are sparse on the ground, and cavaliers far more worldly and unpleasant. Kingdom of Gavaria Government: Monarchy The most warmongering of the three kingdoms. They are constantly fighting with Penhalia and Danlanders. Kingdom of Kasmira Government: Monarchy Capitol

An introduction to PF2 for DND Players

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Highlighting the main differences when moving from Playing Dungeons and Dragons Fifth Edition to Pathfinder Second Edition (PF2) game. Common, Uncommon and Rare Tags To help with game balance some Feats, Spells and equipment will have an Uncommon or Rare tag.  Such items or abilities are not readily available to everyone.  Quests may be required to discover them or they may just not be available in a particular campaign.  For Example the Teleport Spell is uncommon as are Shuriken.  Some Feats can give access to Uncommon items; for example " Monastic Weaponry " gives Monk's access to Shuriken along with many other weapons. Checks The basic mechanic is the same for both games.  Roll a single twenty sided dice (d20) and work out the result by adding any modifiers and then compare it to the Difficult Class (DC) or Target Number you need to succeed.  This is used for Attack Rolls, Skill Checks and Saving Throws. d20 + Attribute Modifier + Bonuses and Penalties = Result Critica

WFRP Chapter 109: An Unexpected End

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Summary:   A final confrontation with N'ressa. Chapter 109 ~ Rise and fall of Ryazan. Over the next few months Zena become the head coach for the blood bowl team.  She recruited Scrotch, the Skaven, our Elven allies Hubris Rakarth and Jordell Freshbreeze as catchers along with Chad Kroger and some of his orc tribe as blockers.  Luke joined as the quarterback along with a few of the local humans as the teams linemen.  After the team was seen winning their first few games Zena received a letter from Archduke Adelbert Von Bogenberg  Chairman, National Bloodbowl league formally confirming the team was now part of the league. This got the local lord of  Bechafen worried his team would no longer be number one.  He sent some assassins to deal with the Ryazan coach.  There first attempt to kill her with poisoned wine failed.  Sensing something was amiss Zena and Jordell chased the assassins out into the woods.  The assassins shot at their pursuers with arrows also laced with poison.  Jorde

Strahd Chapter 5-6: Bones of a Saint

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Chapter 5-6: Bones of a Saint Introductions Malrosh, Tiefling sorcerer Redvus Dundonald, Gnome Cleric seeking enlightenment Aslok, Dwarven Paladin who hates necromancers Inarra, Human Wizard with no scruples out to make a quick profit Desunt Clariatis, Human Wild sorcerer Our journeys end the city of Vallaki!  Once inside the city we headed to the Blue Water Inn where Ismark paid for rooms for three days as well as the 20 gold he had offered for the protective detail.  We offered to escort him and his sister to the church where she should be protected from vampire attack. Unfortunately when we talked to Father Lucian Petrovich at St. Andral's Church it turned out the bones of the saint that protected the place had been stolen!  It was decided that Ireena was stay with us.  If we could not retrieve the bones then we would take her west to the Abbey of Saint Markovia, near the village of Krezk, where she may find protection.  As burgomaster Ismark had to return to Barovia and look af

WH40k Strike Force: Ultramarines vs Aeldari

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Ultramarine vs  Aeldari  Battle Report My second game of 10th Edition 40k.  I have attempted to do this as a slightly more descriptive report rather than a precise blow by blow account of the game.  A friend came around with a bag full of ruins so we could have a tactical game with a lot of LOS blocking terrain. Ultramarine Armoured Division Captain Balthasar in Terminator armour leading Terminator Squad  Librarian Zekiel in Artificer armour leading Sergeant Raphael and his Tactical Squad Rhino Dedicated Transport Devastator Squad lead by Sgt Newmar Sergeant Arion and his Scout snipers 3x Dreadnoughts - Brother Grumio, Darius and Marcus 3x Predator Destructors - Alpha, Beta, Gamma Vindicator Delta Aeldari Wraithguard lead by a Spiritseer Wave Serpent carrying Dire Avengers  Wave Serpent carrying Howling Banshees & Fire Dragons Dark Reapers Rangers  Windriders  Wraithknight  2x Wraithlord Setup: Vital Ground Mission with Hammer and Anvil deployment and Delayed Reserves rule.  Both

WH40k Incursion: Ultramarines vs Blood Angels

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Ultramarine Battle Report My first game of 10th Edition 40k.  I have attempted to do this as a slightly more descriptive report rather than a precise blow by blow account of the game.  That said I am sure we made some mistakes ( such as first turn rapid ingress from the Death Company ). Ultramarine Armoured Division Techmarine Sniper Scouts Dreadnought Vindicator 2x Predator Destructor Ballistus Dreadnought Devastator Squad with Quad Lascannons Blood Angels Death Company Chaplain with Jump Pack Death Company Squad Primaris Captain leading Bladeguard Squad Assault Intercessor Squad 2x Heavy Intercessor Squad Death Company "Furioso" Dreadnought Dreadnought Setup: Scorched Earth Mission with Sweeping Engagement deployment and Secret Intel.  The Ultramarine force went for tactical missions to make use of their secret intel.  While the Angels went for Engage on all Fronts and Bring it Down.  The first suited their play style and the second seemed a good option against the vehicle

Strahd Chapter 4: Fortune

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Chapter 4: Fortune Introductions Malrosh, Tiefling sorcerer Desunt Clariatis, Human Wild sorcerer Redvus Dundonald, Gnome Cleric seeking enlightenment Aslok, Dwarven Paladin who hates necromancers Ismark and Ireena Kolyanovich, who we are escorting to safty Leaving Daggerford we headed west taking the road toward Vallaki.  Our plans were to veer off through the foothills and cut across country rather than following the road all the way.  During our first couple of nights camping Redvus thought he could see animals watching us during the night and he let everyone know something seemed to be tracking us, perhaps whatever had left the claw marks on the front door of the house. As night approched on the following night we stumbled upon a Vistani camp.  Their colourful caravans formed a circle around the fire.  Malrosh talked to Marina their leader and we were invited to join their evening celebration and make toasts to the Dread Lord Von Zarovich.  Part way through the night all six of us