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Dragonlance Character Art

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 Painting guide for the Dragonlance figures Goldmoon:  Silvery Gold Hair, furs with red feathers and a bright blue crystal staff. Caramon: Brown hair, white tabard, golden/bronze winged helmet. Tanis: red/auburn hair, green cloak, leathers. Raistlin: golden skin, white hair.  Red robe with blue trim around the hood and sleeves. Staff with glowing blue orb on the end. Laurana:  Honey Blonde Hair, armour and tan trousers. ( sadly the model lacks the distinctive cloak of the artwork ) Sturm: Full armour horned helmet.  Shield with yellow centre and red circle. Brown hair. Riverwind: Brown hair, red headband and sash. ( rather lacking in artwork for this one ) Tasslehoff: Green top (NOT red as in the sample model), blue trousers, brown hair; white furs Flint: Dwarf, black beard, red trousers, white top. Tika: Red Hair, chainmail, red sash, greave on her right leg is a bronze colour unlike the rest of the armour.

ALIENS Chariot of the Gods

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  The Aliens RPG starter set contains the "Chariot of the Gods" prewritten adventure.  The adventure is in three acts and each of the five player characters get personal agenda cards for each act.  They can earn story points for completing their objectives.  I ran the adventure with three players as a one off session between our D&D campaigns. Initially we were going to have more but a few people could not make it on the day.  I actually think it worked better with less players at it gave me more NPC's that could get killed without having to hand out new characters to the rest of the players. Overall we liked the system with the option to push rolls and gain stress dice that could make bad things happen.  It certainly works well for a one off adventure. Adventure Summary. The crew of the USCSS Montero were woken from cryo-sleep and found a derelict ship the USCSS Cronus that was lost 77 years ago.  Will had to put some work in to get the airlock br...

Dragon Lance Introduction

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  The World of Krynn The Age of Might The Age of Might was the golden age of Krynn. It lasted nearly a thousand years, and was a time of power, glory, and achievement.  Eventually The Empire of Istar created the first government to rule all the continent of Ansalon.  Silvanesti joined the Empire of Istar in the Treaty of Elfmeld. Under heavy pressure from neighbouring states, the dwarven kingdom of Kal-thax agreed to join.  Finally, Solamnia and Ergoth submitted to the Greatmeld.  The glory of Istar had now triumphed. An unlimited future of peace was at hand. The forces of evil seemed to have been completely vanished, dragons were no more, and the ogres had been broken.  In the 959th year of the Age of Might the High Kingpriest of Istar decided to rid the land of even the vestiges of evil by summoning one of the Gods to do his bidding... The Cataclysm was the result. The Cataclysm The Gods were angered at the pride of the High Kingpriest, as a parent is ang...

Shadowdark House Rules

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 Shadowdark House Rules These are the seven house rules I have been using for Shadowdark games during 2025.  I could see making changes to the death timer for the second campaign but I am really happy with how the other six performed. 1 Character Creation - Stats After rolling your six stats in order you may swap one pair of numbers. As normal if none of your stats are 14 or higher, you may roll a new set of six numbers. Rational: This is an old rule from our Basic D&D Game to allow players to play their preferred Class. Given Stats are random anyway it is not really changing much while giving Players more choice (always a good thing). 2 COMBAT INITIATIVE! Simultaneous Initiative. All Players announce what their Character is going to do and then roll any dice for their actions. All Monsters then perform their actions. At the end of the combat round any Character or Monster who has gone to 0 HP or less falls unconscious and is dying. Rational: Initiative tend...

DND Character: Buttercup the Druid

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Quote:   Hey Man, my name is Buttercup a Flower Child.  I make these really groovy seed cakes full of berries that will take away the pain of your wounds and fill your belly, and if we meet anyone that is, like, not cool I will just, like, burn them with fire! Overview Name: Buttercup Species: Human (Size Small 3' 9", move 30') Background: Farmer Languages: Common, Druidic, Draconic, Giant Class: Druid; Stats: S: 10 D: 14 C: 15+1 = 16 I: 4 W: 15+2 = 17 Ch: 13; HP: 8+2+3 = 13; AC: 18 Proficiencies: Animal Handling, Nature, Survival, Perception, Arcana, Carpenter's Tools, Herbalism Kit Crafting: I can scribe scrolls and brew healing potions during downtime. I would likely start with scrolls of Cure Wounds and a few potions for other charcters to carry. Feats: 1: Tough & Magic Initiate (Wizard, Wisdom Based) 4: Warcaster [+1 Wis] 8: +2 Wis = 20 12: Resistance (Con) [+1 Con] 16: +2 Con = 19 19: Boon Of Dimensional Travel +1 Con = 20. ...

Tellurian Chronicles

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 Tellurian Chronicles Realms of Known World A new fantasy world History Legends tell of the great Dragon Empire of the High Elves that stretched from coast to coast and the rise of the Orcs, and the empires own infighting that brought about its doom.  From the empires ashes rose the feudal kingdoms of man. These are the lands of the Known World that battle for survival. The Three Kingdoms The three Kingdoms were once unified but 200 years ago King Alphonso split the land between his three sons to try and prevent a civil war. Sadly a generation later the first war of unification broke out. Tales of gallant cavaliers and fire-breathing dragons dominate the cultural zeitgeist of this land—though these days, dragons are sparse on the ground, and cavaliers far more worldly and unpleasant. Kingdom of Gavaria Government: Monarchy The most warmongering of the three kingdoms. They are constantly fighting with Penhalia and Danlanders. Kingdom of Kasmira Government: Monarchy...

An introduction to PF2 for DND Players

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Highlighting the main differences when moving from Playing Dungeons and Dragons Fifth Edition to Pathfinder Second Edition (PF2) game. Common, Uncommon and Rare Tags To help with game balance some Feats, Spells and equipment will have an Uncommon or Rare tag.  Such items or abilities are not readily available to everyone.  Quests may be required to discover them or they may just not be available in a particular campaign.  For Example the Teleport Spell is uncommon as are Shuriken.  Some Feats can give access to Uncommon items; for example " Monastic Weaponry " gives Monk's access to Shuriken along with many other weapons. Checks The basic mechanic is the same for both games.  Roll a single twenty sided dice (d20) and work out the result by adding any modifiers and then compare it to the Difficult Class (DC) or Target Number you need to succeed.  This is used for Attack Rolls, Skill Checks and Saving Throws. d20 + Attribute Modifier + Bonuses and Penalt...