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Showing posts with the label Space Marines

WH40k Strike Force: Ultramarines vs Aeldari

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Ultramarine vs  Aeldari  Battle Report My second game of 10th Edition 40k.  I have attempted to do this as a slightly more descriptive report rather than a precise blow by blow account of the game.  A friend came around with a bag full of ruins so we could have a tactical game with a lot of LOS blocking terrain. Ultramarine Armoured Division Captain Balthasar in Terminator armour leading Terminator Squad  Librarian Zekiel in Artificer armour leading Sergeant Raphael and his Tactical Squad Rhino Dedicated Transport Devastator Squad lead by Sgt Newmar Sergeant Arion and his Scout snipers 3x Dreadnoughts - Brother Grumio, Darius and Marcus 3x Predator Destructors - Alpha, Beta, Gamma Vindicator Delta Aeldari Wraithguard lead by a Spiritseer Wave Serpent carrying Dire Avengers  Wave Serpent carrying Howling Banshees & Fire Dragons Dark Reapers Rangers  Windriders  Wraithknight  2x Wraithlord Setup: Vital Ground Mission with Hammer and Anvil ...

WH40k Incursion: Ultramarines vs Blood Angels

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Ultramarine Battle Report My first game of 10th Edition 40k.  I have attempted to do this as a slightly more descriptive report rather than a precise blow by blow account of the game.  That said I am sure we made some mistakes ( such as first turn rapid ingress from the Death Company ). Ultramarine Armoured Division Techmarine Sniper Scouts Dreadnought Vindicator 2x Predator Destructor Ballistus Dreadnought Devastator Squad with Quad Lascannons Blood Angels Death Company Chaplain with Jump Pack Death Company Squad Primaris Captain leading Bladeguard Squad Assault Intercessor Squad 2x Heavy Intercessor Squad Death Company "Furioso" Dreadnought Dreadnought Setup: Scorched Earth Mission with Sweeping Engagement deployment and Secret Intel.  The Ultramarine force went for tactical missions to make use of their secret intel.  While the Angels went for Engage on all Fronts and Bring it Down.  The first suited their play style and the second seemed a good option again...

Ultramarine Battle Reports

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I have spent the last week painting up the tanks I got off ebay over the last year. They are now all a uniform Ultramarine blue. Next I need to add some detail. Doing so made me want to play my marines again since they had not been out of the box for almost two years. Here is My helper setting up terrain before she goes off to bed and a couple of quick battle reports to keep you entertained. Game 1: 1500 points Ultramarines vs Space Wolves Dawn of War, Seize Ground objectives: Eldar Graveyard (NW)), Webway Dialer (SW), 2 Power relays (NE & SE) In am attempt to get his enemy to turn on each other Vect has leaked the location of an Elder Webway portal to two Space Marine companies. He had also told them a band of renegade marines were looting the area. This resulted in both armies sending an armoured company to secure the location. With the rain lashing down around them in the darkness both forces opened fire, in typical marine fashion, as soon as they saw the lights of ...

Grey Knights vs Ultramarines

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Game 1: 1500 Points vs Ultramarines Scenario - Capture & Control (4 objectives), Spearhead deployment With the new codex I can no longer add my two squads of Knights into my Ultramarine force. They have to be played as a faction in their own right. Only having 25 Knights I do not have enough Psycannons for a full army so I proxied them with missile launchers and power-gauntlets for the Hammers. I at least had some time this week to to start work on my Riflemen arms so the Dreads were correctly armed. Grey Knights @1500 Castellan Crowe in the Henchmen's Razorback w/ Psi ammo Cardinal Ximinez, Inquisitor; Power Armor, Psychotroke, Rad grenades, 3 Survo-Skulls Mega-City Judges (Warriors) x3 with a Meltagun Alpha Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Gamma Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Omega Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Rifleman Dreadnought x2; Quad Autocannons w/ Psi Ammo Rifleman Dreadnought; Assault...

Wrath of Khan

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I have not played my Space Marines since the Tyranid codex came out.  I had three lists I tended to use Bikers, Terminators and my " Wrath of Khan " list which was Grey Knights being lead by Kor'sarro Khan.  Now I can hardly make any claims to it being a competitive list it suffers all the problems of any single land raider build; however strength 7, Initiative 5 Marines tended to chop through a lot of competition and being a troops choice could score the objective they had taken.  The basis of my list was as follows 1500 Wrath of Khan 160 Kor'sarro Khan 275 Grey Knights x10 205 Tactical x10; Flamer,Missile, Rhino 190 Telion's Sniper Scouts x10 190 Sterngaurd x5; Rhino; 2 Lascannons 115 Dread w/ Plasma Cannon 115 Dread w/ Plasma Cannon 250 LRR w/ MM        26 Marines, 10 Scouts, 5 Vehicles - 10 Kill Points So with Codex: Grey Knights hitting the shelves I can no longer ally...

Recycling old Toys

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I am a believer in recycling. It is good for the environment and O.K. for you. I apply the principles to my hobbies as well. When I stop playing one game I tend to sell off toys I will not be needing anyone and use the cash to invest in my new passion. Before Wizkids went bust I played a lot of Heroclix. Whilst the game has been re-released no one seems that interested in it any longer so I sold off my rare and powerful pieces and invested the cash into tanks for my Space Marines. Shopping around on ebay I get tanks for less than £10 each so I was able to get three Predators with just a single Batman figure. I also picked up some spare turrets, Rhinos and Las/Plas Razorbacks. New Biomass for the Hive Mind My friend is not impressed by this years Tyranid Codex, in fact he would rather play Necrons! He gave me about £150 of stuff for nothing, so I gave him some Space Marine tanks I did not want. I got a Hive Tyrant; Carnifex; 6 Warriors; Zoanthrope; a Score of Genestea...