WH40k Strike Force: Ultramarines vs Aeldari
Ultramarine vs Aeldari Battle Report
My second game of 10th Edition 40k. I have attempted to do this as a slightly more descriptive report rather than a precise blow by blow account of the game. A friend came around with a bag full of ruins so we could have a tactical game with a lot of LOS blocking terrain.
Ultramarine Armoured Division
- Captain Balthasar in Terminator armour leading Terminator Squad
- Librarian Zekiel in Artificer armour leading Sergeant Raphael and his Tactical Squad
- Rhino Dedicated Transport
- Devastator Squad lead by Sgt Newmar
- Sergeant Arion and his Scout snipers
- 3x Dreadnoughts - Brother Grumio, Darius and Marcus
- 3x Predator Destructors - Alpha, Beta, Gamma
- Vindicator Delta
Aeldari
- Wraithguard lead by a Spiritseer
- Wave Serpent carrying Dire Avengers
- Wave Serpent carrying Howling Banshees & Fire Dragons
- Dark Reapers
- Rangers
- Windriders
- Wraithknight
- 2x Wraithlord
Setup: Vital Ground Mission with Hammer and Anvil deployment and Delayed Reserves rule. Both forces went for tactical missions with the Ultramarines seizing the first turn. Aeldari fate dice has 6 dice showing Six as well as a Five and Four!
Round 1: Captain Balthasar led his Terminators forward on the eastern flank only to see their target, the Aeldari Rangers, phantasm away through the ruins. Unfortunately for the rangers this left them in the open to get mowed down by a pair of Predators, a lascannon shot from Brother Grumio and Sgt Newmar's Devestators. With no obvious targets to shoot other units investigated mysterious signals and were able to secure an ancient relic.
Meanwhile on the western flank Predator Alpha swung out and blasted a Wave serpent taking heavy return fire from the Wraithlord. Barley functioning it trundled back into cover inside the ruins denying the Aeldari the chance to bring it down! Dire Avengers jumped out from the damaged transport and opened fire at the scouts but luck was not on their side as they failed to clear out the squad that had dug themselves into a concealed position.Round 2: Dire Avengers tried to phantasm out of sight but still got blasted by the Vindicator as well as Beta and Gamma Predators and the Devastator's finished off the last survivor. Desperate to remove the scouts the Wraith Lord charged into them, calling upon the Fates to make it happen, but still failed to slay the brave neophytes! It was not all going well for the Ultramarines though. Predator Beta detonated on the western side injuring nearby units. Brother Marcus and Predator Gamma were also both badly damaged. The other Wave Serpent attempted to create a blockade to stop the Terminators reaching the Wraith Guard. Unfortunately having advanced the troops inside could not get out quick enough.
Round 3: This was the turning point. If the Aeldari could hold the objective in no-man's land and then push into the Terminators they might be able to swing the battle. The Ultramarines had to throw everything they could into taking out the Wraith Lord and making sure the Aeldari did not score either objective.
The Wraith Guard used Phantasm to head further east. Captain Balthasar did not mind though as he was able to destroy the Wave Serpent while still holding the key objective. Howling banshee's attempted a counter-charge but were all but destroyed to a full salvo of overwatch [40 shots thanks to rapid fire]. Predator Gamma trundled in the centre of the battle field creating an area of denial and joining in on the massed oath attacks on the Wraith Lord which finally fell to Predator Alpha that had popped back out from the ruins.
Return fire took a heavy toll on the Ultramarine forces. Vindicator Delta, Predator Gamma and Brother Darius all fell along with a few of the Terminators allowing the Aeldari to create an area of denial of their own. One of the Wraith Lords charged the Scouts and they were finally removed from the objective. Somehow Predator Alpha remained functional (it had been on one wound since round 1).
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