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Behold the Wizard. Beware his powers, unspeakable powers!

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Wizards in Fifth Edition D&D. I have always been a fan of Wizards in games as they are the ultimate expression of being a fantasy character.  Manipulating arcane power to blast away opponents or control them with mind alternating effects. In the latest D&D game our Wizard class has eight sub-classes, or schools, to choice from Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy or Transmutation.  Some of them, such as Illusion are really powerful at high level but three of the schools stand out to me as ones I would want to play from low level all the way through. School of Abjuration Eldritch Knight Abjuration gives us a mystic ward that absorbs damage before we take it.  Two hit points (HP) per level actually gives up 50% more hit points, the same number as a Fighter.  We can also 'heal' these hit points by casting spells.  The character I want to play with this is a Battle Mage striding into combat...