More Metrics (for Tyranids)
Well it has been a busy month for me. I failed my Uni course and spent a lot of time getting a job sorted. The good news is I have got one sorted and it starts next month. So I have few loose ends to tidy up before I start; one of which was doing the metrics for Kirby's Tyranid army... Kirby's 2k Tyranids 2x Prime w/LW, Bonesword, Toxin, Regen 2x3 Hive Guard 1x3 Zoanthrope 2x Tervgion w/Catalyst, Toxin, Adrenal, Cluster, Scything Talons 2x10 Termagant 2x4 Ravener w/Rending 2x T-Fex w/Rupture, Cluster, Dess Now Purgatus pointed out that working out dead Land Raiders with a 4+ to hit in melee was a bit misleading since they will always go fast to avoid melee damage. As such I have redone all the numbers for AV 14. APC's on the other hand will often stick at 6" movement since they still want to fire guns so I have left those numbers unchanged. So lets look at all the previous five lists again and add Kirby's too. List . DMS . . DMCC . . DR pG . . D