Time of Legends Campaign - Part One
Overview: 6 week Warhammer Fantasy campaign set in an alternate universe from the Old World. Players start with a 750 point army and each week get 150-250 points of extra units depending on the results of the battle. Players also roll on the exploration chart each week to see if they find any magic items or other relics. Background: There was a terrible time of turmoil and war that apocalyptically shattered their magnificent crystal cities, which were split into thousands of shards that scattered across the lands. Without the wisdom and the abilities of the Hiasars these shards corrupted the surrounding landscape and blighted most of the idyllic lands. On the fringe of this blighted and broken landscape small settlements grew into fledgling nations. The different races adapted to their peripheral settlements and only ventured into the Broken Lands in the desperate attempt to find the much sought after crystal shards. These shards can still harness the elemental powers of the H