House Rules for DND
There are a lot of source books and some optional rules for Fifth Edition Dungeon and Dragons. This is how I plan to run the game.
Character Creation and Leveling
- Use 4d6 drop lowest and roll two characters. If both are hopeless use the standard array (15,14,13,12,10,8) otherwise pick one. Use !randchar in the discord character channel.
- Allowed content is - Players Handbook (PHB) and Xanthars Guide (XGE) excluding Hexblade
- PHB Chapter Six Options - Multiclassing & Feats allowed.
- Everyone will get a free, character appropriate, feat assigned by the DM at level 1. This will be to help round out the party and bolster weaker characters. Usually from half-feats like Linguist, Athlete or party support such as Healer.
- Level 4 Ability Score Improvement feature. All characters get a Feat and Ability score improvement rather than having to pick only one.
- Characters will be tracked using DND Beyond. You can create an account for free.
Spell Changes
- Healing Spirit - Has received official errata of "1 + Ability Mod" heals
- Magic Jar - You keep your own mental attributes and gain the physical attributes not features of the target.
- Illusions - Are poorly defined in the rules. If you want to make a lot of use of these we need a discussion to agree what is allowed so you are not disappointed.
Resting and Healing
As a group the party can take two short rests between each long rest. Shorts rests will not be a fixed amount of time but long enough for the characters to safely stop, relax, and eat some food.Additional Options in Combat
- Characters can drink potions as a bonus action
Campaign Progress
Will use Milestone optional rule for Leveling; that is you gain levels after competing quests. Expectation is in Tier 1 you will level after most quests; Tier 2 every 2-3 quests. Campaign will finish early Tier 3 around level 12.Inspiration
At the end of each session the players will vote as to what was the most stand out event of the session (heroics funny, role-play) and the characters involved will each receive inspiration for the next session. Remember Inspiration cannot stack. To make using Inspiration easier it can be spent after a dice roll to gain a re-roll. The new result stands even if it is lower.Magic Items
Magic items will be used but they cannot be automatically identified during a short rest. As well as those found adventuring a small selection of items will be available for purchase. No items giving flight or teleportation will be found. All magic weapons are rare. If you want a particular item for your character ask and I will see if it can be added in.Image Credits
Playing D&D I found on Reddit by: chanley012
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