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Showing posts from March, 2024

Tellurian Chronicles

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 Tellurian Chronicles Realms of Known World A new fantasy world History Legends tell of the great Dragon Empire of the High Elves that stretched from coast to coast and the rise of the Orcs, and the empires own infighting that brought about its doom.  From the empires ashes rose the feudal kingdoms of man. These are the lands of the Known World that battle for survival. The Three Kingdoms The three Kingdoms were once unified but 200 years ago King Alphonso split the land between his three sons to try and prevent a civil war. Sadly a generation later the first war of unification broke out. Tales of gallant cavaliers and fire-breathing dragons dominate the cultural zeitgeist of this land—though these days, dragons are sparse on the ground, and cavaliers far more worldly and unpleasant. Kingdom of Gavaria Government: Monarchy The most warmongering of the three kingdoms. They are constantly fighting with Penhalia and Danlanders. Kingdom of Kasmira Government: Monarchy...

An introduction to PF2 for DND Players

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Highlighting the main differences when moving from Playing Dungeons and Dragons Fifth Edition to Pathfinder Second Edition (PF2) game. Common, Uncommon and Rare Tags To help with game balance some Feats, Spells and equipment will have an Uncommon or Rare tag.  Such items or abilities are not readily available to everyone.  Quests may be required to discover them or they may just not be available in a particular campaign.  For Example the Teleport Spell is uncommon as are Shuriken.  Some Feats can give access to Uncommon items; for example " Monastic Weaponry " gives Monk's access to Shuriken along with many other weapons. Checks The basic mechanic is the same for both games.  Roll a single twenty sided dice (d20) and work out the result by adding any modifiers and then compare it to the Difficult Class (DC) or Target Number you need to succeed.  This is used for Attack Rolls, Skill Checks and Saving Throws. d20 + Attribute Modifier + Bonuses and Penalt...