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Showing posts from December, 2025

Dragon Lance Introduction

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  The World of Krynn The Age of Might The Age of Might was the golden age of Krynn. It lasted nearly a thousand years, and was a time of power, glory, and achievement.  Eventually The Empire of Istar created the first government to rule all the continent of Ansalon.  Silvanesti joined the Empire of Istar in the Treaty of Elfmeld. Under heavy pressure from neighbouring states, the dwarven kingdom of Kal-thax agreed to join.  Finally, Solamnia and Ergoth submitted to the Greatmeld.  The glory of Istar had now triumphed. An unlimited future of peace was at hand. The forces of evil seemed to have been completely vanished, dragons were no more, and the ogres had been broken.  In the 959th year of the Age of Might the High Kingpriest of Istar decided to rid the land of even the vestiges of evil by summoning one of the Gods to do his bidding... The Cataclysm was the result. The Cataclysm The Gods were angered at the pride of the High Kingpriest, as a parent is ang...

Shadowdark House Rules

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 Shadowdark House Rules These are the seven house rules I have been using for Shadowdark games during 2025.  I could see making changes to the death timer for the second campaign but I am really happy with how the other six performed. 1 Character Creation - Stats After rolling your six stats in order you may swap one pair of numbers. As normal if none of your stats are 14 or higher, you may roll a new set of six numbers. Rational: This is an old rule from our Basic D&D Game to allow players to play their preferred Class. Given Stats are random anyway it is not really changing much while giving Players more choice (always a good thing). 2 COMBAT INITIATIVE! Simultaneous Initiative. All Players announce what their Character is going to do and then roll any dice for their actions. All Monsters then perform their actions. At the end of the combat round any Character or Monster who has gone to 0 HP or less falls unconscious and is dying. Rational: Initiative tend...