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Tellurian Chronicles

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 Tellurian Chronicles Realms of Known World A new fantasy world History Legends tell of the great Dragon Empire of the High Elves that stretched from coast to coast and the rise of the Orcs, and the empires own infighting that brought about its doom.  From the empires ashes rose the feudal kingdoms of man. These are the lands of the Known World that battle for survival. The Three Kingdoms The three Kingdoms were once unified but 200 years ago King Alphonso split the land between his three sons to try and prevent a civil war. Sadly a generation later the first war of unification broke out. Tales of gallant cavaliers and fire-breathing dragons dominate the cultural zeitgeist of this land—though these days, dragons are sparse on the ground, and cavaliers far more worldly and unpleasant. Kingdom of Gavaria Government: Monarchy The most warmongering of the three kingdoms. They are constantly fighting with Penhalia and Danlanders. Kingdom of Kasmira Government: Monarchy Capitol

An introduction to PF2 for DND Players

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Highlighting the main differences when moving from Playing Dungeons and Dragons Fifth Edition to Pathfinder Second Edition (PF2) game. Common, Uncommon and Rare Tags To help with game balance some Feats, Spells and equipment will have an Uncommon or Rare tag.  Such items or abilities are not readily available to everyone.  Quests may be required to discover them or they may just not be available in a particular campaign.  For Example the Teleport Spell is uncommon as are Shuriken.  Some Feats can give access to Uncommon items; for example " Monastic Weaponry " gives Monk's access to Shuriken along with many other weapons. Checks The basic mechanic is the same for both games.  Roll a single twenty sided dice (d20) and work out the result by adding any modifiers and then compare it to the Difficult Class (DC) or Target Number you need to succeed.  This is used for Attack Rolls, Skill Checks and Saving Throws. d20 + Attribute Modifier + Bonuses and Penalties = Result Critica

WFRP Chapter 109: An Unexpected End

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Summary:   A final confrontation with N'ressa. Chapter 109 ~ Rise and fall of Ryazan. Over the next few months Zena become the head coach for the blood bowl team.  She recruited Scrotch, the Skaven, our Elven allies Hubris Rakarth and Jordell Freshbreeze as catchers along with Chad Kroger and some of his orc tribe as blockers.  Luke joined as the quarterback along with a few of the local humans as the teams linemen.  After the team was seen winning their first few games Zena received a letter from Archduke Adelbert Von Bogenberg  Chairman, National Bloodbowl league formally confirming the team was now part of the league. This got the local lord of  Bechafen worried his team would no longer be number one.  He sent some assassins to deal with the Ryazan coach.  There first attempt to kill her with poisoned wine failed.  Sensing something was amiss Zena and Jordell chased the assassins out into the woods.  The assassins shot at their pursuers with arrows also laced with poison.  Jorde