Grey Knights vs Ultramarines
Game 1: 1500 Points vs Ultramarines Scenario - Capture & Control (4 objectives), Spearhead deployment With the new codex I can no longer add my two squads of Knights into my Ultramarine force. They have to be played as a faction in their own right. Only having 25 Knights I do not have enough Psycannons for a full army so I proxied them with missile launchers and power-gauntlets for the Hammers. I at least had some time this week to to start work on my Riflemen arms so the Dreads were correctly armed. Grey Knights @1500 Castellan Crowe in the Henchmen's Razorback w/ Psi ammo Cardinal Ximinez, Inquisitor; Power Armor, Psychotroke, Rad grenades, 3 Survo-Skulls Mega-City Judges (Warriors) x3 with a Meltagun Alpha Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Gamma Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Omega Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Rifleman Dreadnought x2; Quad Autocannons w/ Psi Ammo Rifleman Dreadnought; Assault