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Showing posts from May, 2011

Grey Knights vs Ultramarines

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Game 1: 1500 Points vs Ultramarines Scenario - Capture & Control (4 objectives), Spearhead deployment With the new codex I can no longer add my two squads of Knights into my Ultramarine force. They have to be played as a faction in their own right. Only having 25 Knights I do not have enough Psycannons for a full army so I proxied them with missile launchers and power-gauntlets for the Hammers. I at least had some time this week to to start work on my Riflemen arms so the Dreads were correctly armed. Grey Knights @1500 Castellan Crowe in the Henchmen's Razorback w/ Psi ammo Cardinal Ximinez, Inquisitor; Power Armor, Psychotroke, Rad grenades, 3 Survo-Skulls Mega-City Judges (Warriors) x3 with a Meltagun Alpha Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Gamma Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Omega Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino Rifleman Dreadnought x2; Quad Autocannons w/ Psi Ammo Rifleman Dreadnought; Assault...

Barrow Kings Battle Report: Game 1

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With a little bit of help from a Space Marine Dreadnought (Colossus) my Mantic Undead graduated from Tomb King school for their first game last night. Since I am not a fan of random spells I went for Khatap the special character with loremaster so I could try all the spells in the new lore. We rolled the Watch tower scenario but as my smallest unit was 21 Archers I could not start anyone in the tower. Barrow Kings @2000 points High Liche Khatap Prince w/ Armour of Destiny, Great Weapon Necrotech w/ Silver Steel Armour, Dragonbane Gem Archers x21 w/ Banner, Musician Warriors x30 w/ Light Armour, Full Command Warriors x30 w/ Light Armour, Full Command Tomb Guard x30 w/ Full Command, Undying Banner Skull Catapult x2 Casket of Souls Colossus w/ extra hand weapon Skaven Army @2000 points Warlock Engineer leading 40 slaves Battle Standard Bearer leading 40 Clan Rats with Warpfire thrower Plague Priest leading 40 Plague monks Grey Seer leading 40 Clan Rats with Warpfire thr...

Project: Casket of Souls

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I am working on a Casket of Souls using Mantic Game's Undead models. Concept A Liche King Keeper is casting spells from the spell book held by the elf slave.  The casket is behind him with the body of a scarified victim whose life blood is powering the spell.  At the front the two casket guard are directing the newly raised skeletons into the battle. I have mocked up my design on a movement tray and it seems to fit well on a 75-80mm square base.  So what do people think?  Do you think when painted up this will be a nice looking Casket of Souls?  You can see the official casket picture above. I have tried aa few different layouts; I think having the slave on the Keepers left (picture 3) is the best. Liche King, dead elf & Wraiths from Mantic Games . Elf Slave from Shadowforge miniatures . Casket, something I purchased so many years ago I have no idea who made it!

Nobody Expects... the Spanish Inquisition!

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I am sure this title has been over used since the Grey Knight codex hit the shelves but I really have not had much time for posting anything recently. I really like Terminators ( even if they are not the best value point for point ) so having a codex where they are troops without needing a special character is nice to see. Of course twenty terminators and a HQ sets you back about 1000 points so does not leave a lot of room for other units. This is where the Inquisitors help as they give you a cheap leader that still adds value to your force. Sadly the new breed of Inquisitor can not purchase a psychic hood so all these armies have to rely on the Knights natural aegis. If I can keep the Terminators within 12" of one of the Dreadnoughts then enemy psykers are down to Leadership 6 which is a good defence. Miles Militis Xenos @1500 64 Inquisitor; Psychic Communion, 3 Survo-Skulls 55 Inquisitor; Psychic Communion 36 Henchmen; 2 Multi-Melta Servitors, 4 Warriors 470 Termin...