D&D, Blood Bowl and other games, with a bit of maths.
I finally painted some Tyranids
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I finally got some time to do some painting (first time this year) and was able to get about half my Tyranid army covered in read and black. I was also able to finish off my Hive Tyrant and Zoanthropes.
Shadowdark House Rules These are the seven house rules I have been using for Shadowdark games during 2025. I could see making changes to the death timer for the second campaign but I am really happy with how the other six performed. 1 Character Creation - Stats After rolling your six stats in order you may swap one pair of numbers. As normal if none of your stats are 14 or higher, you may roll a new set of six numbers. Rational: This is an old rule from our Basic D&D Game to allow players to play their preferred Class. Given Stats are random anyway it is not really changing much while giving Players more choice (always a good thing). 2 COMBAT INITIATIVE! Simultaneous Initiative. All Players announce what their Character is going to do and then roll any dice for their actions. All Monsters then perform their actions. At the end of the combat round any Character or Monster who has gone to 0 HP or less falls unconscious and is dying. Rational: Initiative tend...
Warhammer Fantasy Role Play has always had an interesting system with using careers as a way for characters to advance in the game. With over sixty basic careers they is a lot of options that players can have for their character. When you then move on into all the Advanced Careers there is a lot of options. Coming back to the game I wanted to know what routes were available to get from which advanced career to another. As no chart existing I created one including key Characteristics that are available. Key Rectangles show Advanced Careers while ovals are Basic Careers. I have shaded in those careers that cannot be reached from other Advanced Careers. Given the Magical careers do not really connect with the others I left them off the diagram. The Highwayman, Duelist, Assassin and Outlaw Chief form four corners of our diagram with the Mercenary Captain as the central hub. This allows for characters to move round the majority of advanced careers without...
Chapter 1 Reunion Tanis and Tasselhoff were the first of the travellers to return to Solace and be reunited with Flint. A week later Tanis heard a strange tale about a woman with healing powers only a days journey away on the other side of the lake. Taking Flint's cart he and Tass headed off to investigate. They were overjoyed to encounter Caramon and Raislin on the road coming towards town. As the four friends caught up on what had happened over the last five years two plainsmen came running out of the woods being chased by Hobgoblins and an Ogre. A short battle ensured during which the companions saw one of the two woman, who carried a glowing blue staff, calling up Mishakal and the wounds inflicted on the other women closed. After the battle the two strangers introduced themselves as Goldmoon and Riverwind. Everyone returned to Flint's house in Solace to discuss what they had seen. Goldmoon explained they had been driven out from their tribe and were looking for a pl...
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