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Showing posts from April, 2020

Penhaligon - A local guide

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Local area map The Barony of Penhaligon is located in the north of the Grand Duchy of  Karamekois. North through the mountains is the trade route to Selenica in the Republic of Darokin.  To the East is the Barony of Moorwood and Alfheim home of the Sylvan Elves. South is the Barony of Kelvin while West are the mountains full of Orcs and few stubborn Dwarfs. Locations of note in the region City of Penhaligon Capital of the region ruled by a council of Lady Arteris Penhaligon and four senior knights.  Population is about 85% human with the rest being a mix of Dwarves, Half-Orcs, Half-Elfs, some Hin traders and a small delegation of Sylvan Elves. The city is the last large population center heading north on the Duke’s Road, which actually bisects Penhaligon from north to south.  Although Penhaligon has some rough neighborhoods most of the population is what the modern world would consider “working poor,” there are no desperate slums.  Penhaligon is famous for two things: the ma

Moldvay Basic Episodes 30 to 33

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Background A blast from the past as we continue our Moldvay Basic D&D game. It is an open table format with who ever turns up heading into the dungeon.  Classic murder-hobo's killing everything in sight and seeing how many magic items we can accumulate before we die. The only stuff we have found to spend our gold on so far is potions of healing and town property.  In fact we are now stock piling magic items we cannot use and trying to trade them to the other NPC adventuring parties!  On the plus side we do have a nice house. Chapter 30: A New Dungeon A new year and a new dungeon.   Taking a different path into the cliffs we found a small cave with a statue of a a war goddess.  By placing a sword in her hand we opened up a secret door leading into a new cave complex.  The rooms we explored were mostly filled with Orcs.  There were also a few apes guarding rotten food supplies.  Having found the Throne room Karina examined the door to the west, the first tim

House Rules for DND

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There are a lot of source books and some optional rules for Fifth Edition Dungeon and Dragons.  This is how I plan to run the game. Character Creation and Leveling Use 4d6 drop lowest and roll two characters.  If both are hopeless use the standard array (15,14,13,12,10,8) otherwise pick one.  Use !randchar in the discord character channel. Allowed content is - Players Handbook (PHB) and Xanthars Guide (XGE) excluding Hexblade PHB Chapter Six Options - Multiclassing & Feats allowed. Everyone will get a free, character appropriate, feat assigned by the DM at level 1.  This will be to help round out the party and bolster weaker characters.  Usually from half-feats like Linguist, Athlete or party support such as Healer. Level 4 Ability Score Improvement feature.  All characters get a Feat and Ability score improvement rather than having to pick only one. Characters will be tracked using DND Beyond . You can create an account for free. Spell Changes Healing Spirit -