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Showing posts from March, 2011

20: Tales of a Splinter Fleet

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Game 20: 1500 Points vs Space Wolves Scenario - Seize Ground (three objectives - moisture vaporators), Spearhead deployment I played a full drop pod army again so nothing arrive until the bottom of turn two. This gave the marines plenty of time to position themselves ready for the attack. They just did not know where it was going to come from... Tyranid Air Assault Hive Tyrant (Old Adversary, Hive Commander, Wings, TL Devs x2) Zoanthropes x2 in Spore Pod w/ TL Deathspitter Zoanthropes x2 in Spore Pod w/ TL Deathspitter Ymgarl Xenomorphs x7 Termagants w/ Devourers x20 in Spore Pod w/ TL Deathspitter Mummy Tervigon (Toxic,Adreanl,Catalysis) [Outflanking] Broodlord (Toxic) & 5 Genestealers w/ Toxic Gargoyle Brood x12 w /AG,TS Space Wolves ( not all gear listed ) Rune Priest Penda leading 8 Grey Hunters & Wolf Guard w/ Fist in Rhino Wolf Priest Tola leading 8 Grey Hunters & Wolf Guard w/ Fist in Rhino Five Long Fangs in Lazerback Rune Priest Ozur leading 4 Terminator

Sunday Smackdown: T-Wolves (part two)

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I was asked what would happen if the Wolf Lord was with his unit when they were fighting the Xenomorphs. Now my first thought was that they would just get slaughtered. Since (when I started typing this) my daughter is just running up and down the room I thought I would roll some more dice... In the Green corner, weighing in at 426 points we have a Broodlord and 19 Genestealers all with sything Talons and toxic sacs. The Broodlord gives the bugs the chance to soak a few extra wounds before loosing combat efficiency and with higher strength he gets a re-roll to wound against the T-Wolves. He also has hypnotic gaze which help reduce incoming attacks. In the Red corner, weighting in at 440 points we have the same three Thunderwolf Cavalry now joined by a 230 points Lord. All decked out with magic necklace; shiny runic armour; Frost Blade; Mount; Storm Shield. He could take more bling but I do not think he need it. WS 6 makes it 4+ for the regular stealer to hurt him and Necklace

Sunday Smackdown: T-Wolves

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I have quite enjoyed  Gmorts Sunday Smackdowns  where he has pitted one hero against another in single combat.  As I was discussing if  Thunderwolf Calvalry  could beat Genestealers I thought I would put it to the test in an actual battle.  After all rolling a few dice helps to distract me from the work I should be doing! In the Green corner, weighing in at 204 points we have twelve Genestealers with toxic sacs and rending claws.  Twice as many wounds as the cavalry and striking first they are going to need those rends to overwhelm the single Wolf Storm Shield. In the Red corner, weighting in at 210 points we have three Thunderwolf Cavalry with mixed weapons for wound allocation tricks.  #1 was a Thunder Hammer, #2 a Storm Shield and #3 a Pistol. Thunderwolfs have four attacks each with Rending and strength five. They are striking second but with two wounds each it is difficult for the genestealers to take any out in the first round. Math-hammer says it will be a fairly bloody ba

19: Tales of a Splinter Fleet

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Game 19: 1500 Points vs Ultramarines Scenario - Seize Ground, Spearhead deployment I played a full drop pod army so nothing arrive until the bottom of turn two. This gave the marines plenty of time to position themselves ready for the attack. They just did not know where it was going to come from... Tyranid Air Assault Hive Tyrant (Old Adversary, Hive Commander, Wings, TL Devs x2) Zoanthropes x2 in Spore Pod w/ TL Deathspitter Zoanthropes x2 in Spore Pod w/ TL Deathspitter Ymgarl Xenomorphs x8 Termagants w/ Devourers x20 in Spore Pod w/ TL Deathspitter Tervigon (Toxic,Adreanl,Catalysis,Talons) [Outflanking] Broodlord (Toxic,Talons) & 5 Genestealers w/ Toxic Gargoyle Brood x11 Ultramarine Chaplain Caecilius with Jump Pack Purpureus & Albus Tactical Squads with flamer, missile & power-gauntlets; Albus in a Rhino Plumbeus Devastator Squad with 4 Missiles Tripudio Assault Squad with Fist and two Flamers. Tempestas Terminator Squad with assault cannon &