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D&D Quest: Session One

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D&D Quest: Session One A new game of Dads and Daughters playing Dungeons and Dragons.  We have three families introducing the next generation (age 8 -12) to this great game. The Party Arden De Vere, Bard of Apollo: Half Elven Noble who disguises himself as human. Magrig:  A hulking half Orc Barbarian with a fetish for Axes. Fyonar: An Elven Mage who has spent the last 90 years cloistered away learning arcane arts.  Owner of a magical sword. Medrash: Dragonborn Paladin who wants to learn about Druidism. Kara: Human Scout and sharpshooter.  She makes a living selling hides from animals she has hunted in the wilds with her long bow. Icehaven The day started in the northern port of Icehaven.  The mayor announced that the Happy Wanderer had been wrecked off Grey Point and this could be a trading disaster for the city as it was the second vessel to go down.  He called upon the town folk to see if anyone would go and investigate.  Five brave adventures came forward.  They m

To D or not to D.

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Dungeons and Dragons Character: Arden De Vere Unusually I came up with a character concept based on a race and background rather than picking a class to play.  From that I build up the character. Concept A half-elf noble. His father is an Elven Prince his mother Human nobility but he is not truly part of either society. His mother’s affair with an Elven Prince was the family scandal sixty years ago but is now all but forgot. Mother is now in her seventies and Arden's Nephew is the Duke and does not like him hanging around the house. Growing up he learns to rely on his glib tongue to talk his way out of situations and to disguise himself to look Human. He was cloistered away for much of his youth and was taught by priests where he became an excellent story teller and student of Lore. Motivation Arden's MacGuffin is be finding magic to aid his mother and restore her youth. Mechanically that would be getting Wish spell at Lvl 18 and using it to cast Clone. Story w