Thursday, 23 June 2011

40k Metrics - Tyranid Fex-star

Carrying on with looking at the 40k Metrics of different Tyranid lists this time we will analyses a couple of Fex-star builds. Lists and full numbers are below. For those adding up at home remember that the Genestealers melee damage against APC's is capped at 15. Carnifex scores have not been capped as some of it is from shooting.

Two Fexstar's and Purgatus' T-fex/Prime Nidzilla comparison
List. DMS .. DMCC .. DR pG .. DLR pG .

The Addition of the Zoantrhopes really helps to boost MEQ Shooting and Raider killing power but the list loses significant close combat potential. That said at over 40 it is still an amazing high figure contending with the Orks. Carnifex give us a much better Land Raider killing score than T-fex but are limited to only doing do in melee which means they will most likely have delivered their cargo.

Working from just these numbers I would be tempted to replace the Raveners with Zoanthropes in Hulksmash's army and use the last few points for upgrading the primes to give us -

.. DMS .. DMCC .. DR pG .. DLR pG .

My thoughts on Ghostin's list would be to drop one Biovore and probably the Broodlord to get the second prime. That way you can play the Carnifex as two broods for better treat saturation and they each get easy cover saves due to the Primes. I like the idea of Bioplasma I am just not sure how effective it is actually going to be?

Hulksmash's Fexstar @2000 Points
200 - Prime w/ Dual Boneswords, Toxin Sacs 2x1
300 - Hive Guard 3x2
390 - Tervigon w/ Adrenals, Toxins, Catalyst, Clusters 2x1
100 - Termagants 2 x10
420 - Genestealers 2x15
210 - Raveners x6 Rending Claws
190 - Carnifex Quad Twin-Linked Devourers
190 - Carnifex Quad Twin-Linked Devourers
14 Kill Points: 50 Bugs, 14 Large Bugs, 4 Monsters

Unit. DMS .. DMCC .. DR pG .. DLR pG .
Prime x20.6754.170
Hive Guard x62.222200
Tervigon x22.223.3316.675.56
Spawn x453.7511.2500
Gaunts x100.832.500
Gaunts x100.832.500
Genestealers x30016.6737.50
Raveners x6 RC05.5614.580
Carnifex x254.174018.06

Ghostin's proposed NOVA list @1999 Points
100 - Prime Regen, Twin Boneswords
300 - Hive Guard 2x3
180 - zoanthropes x3
420 - Tervigon x2 - cat, onslaught, tox, ag, cluster
100 - Devilgaunts x10
050 - termagants x10
284 - genestealers x14 w/ Toxic sacs, Broodlord
135 - biovore x3
430 - carnifex x2 - TL devs/brainleech, bioplasma, frag spines
11 Kill Points: 33 Bugs, 14 Large Bugs, 4 Monsters
Unit. DMS .. DMCC .. DR pG .. DLR pG .
Prime x10.332.222.080
Hive Guard x62.222200
Zoanthropes x35.50.57.646.11
Tervigon x22.223.3316.115.56
Spawn x453.7511.2500
Dev-Gaunts x102.52.500
Gaunts x100.832.500
Stealers x13011.816.250
biovore x31.670.500
Carnifex x27.54.174018.06

Prime, Lashwhip/Bonesword, Regeneration, Rending Claws
Prime, Lashwhip/Bonesword, Regeneration, Scything Talons
Hive Guard x 2x2
Zoanthrope x 2
Tervigon, Catalyst, Onslaught, Adrenals, Toxins, Scything Talons, Cluster Spines 2x1
Termagants 2 x 10
Genestealers 2x 12, Toxins
Tyrannofex, Rupture Cannon, Dessicator, Cluster Spines 2x1

Unit. DMS .. DMCC .. DR pG .. DLR pG .
Rending Prime01.672.080
Sything Prime01.942.430
Hive Guard x41.481.3313.330
Zoanthropes x23.670.335.094.07
Tervigon x22.223.3316.675.56
Spawn x453.7511.2500
Gaunts x201.67500
Tox-stealers x24020300
t-Fex RC/DL x253.33258.89

Wednesday, 22 June 2011

40k Metrics - Tyranid Edition

Nikephoros over on Bringer of Victory has posted up about 40k Metrics. His idea was to work out sum statistics for the whole army and see how that compared to other competitive armies. There were four scores he has been working out -

DMS - Dead Marines in one shooting phase.
DMCC - Dead Marines in one assault phase (assuming you charge)
DRpG - Penetrating hits on Rhinos in five turns of shooting.
DLRpG - Penetrating hits on Land Raiders in five turns of shooting.
Those armies he looked at got scores in the following ranges.
DMS = 19-22, DMCC 15-45, DRpG 60-82, DLRpG 17-34.

As Kirby suggested I have added in the average Spawn of the Tervigon which does help to bolster the MEQ killing of the lists. Since we are generating numbers assuming best possible conditions all Gaunts are assumed to have Poison and Furious Charge from mummy.

So lets see how the Tyranids compare...
Unit. DMS .. DMCC .. DR pG .. DLR pG .
Tyrant 2.53.717.923.47
Guard x303.5650
Hive Guard x62.222200
Tervigon x22.223.3316.675.56
Spawn x453.7511.2500
Stealers 2x508.338.330
T-Fex x24.563.33258.89
Weak at shooting Marines (no surprise there). We only just outstrip the Space Wolves in melee and fall woefully short of the Orks score of 45 MEQ in a turn. The one surprising feature is the ability to kill APC's and a score matching the Wolves on killing Raiders. So both the numbers and experience show we can get them out of their tin cans and eat them in combat.
EDIT: Adding the Spawn has taken our MEQ killing (shooting and melee) score up to almost the same level as Dashofpepper's Ork list.

I used Jay Woodcock's Adepticon 2011 list and to take it up to a 2k list for comparison added more Genestealers; Toxic Sacs to one brood & Gargoyles; Talons to the second Tervigon.
Unit. DMS .. DMCC .. DR pG .. DLR pG .
Tervigon x22.223.3322.217.4
Spawn x453.7511.2500
Hive Guard x62.222200
Stealers x40022.22300
Tox-stealers x20016.67150
Gargoyes x252.087.7800
Well we finally get a good score for Melee and our shooting does not suffer much thanks to the Zoanthropes having AP 3. The list is still good at killing APC's but really suffers against Raiders (especially once Psy-hoods come into play) with only two units that can penetrate them. Hive Guard do have a chance of immobilising Raiders, but it is still not great.

Tyranid Fex-star Analysis here.

Ultramarine Battle Reports

I have spent the last week painting up the tanks I got off ebay over the last year. They are now all a uniform Ultramarine blue. Next I need to add some detail. Doing so made me want to play my marines again since they had not been out of the box for almost two years. Here is My helper setting up terrain before she goes off to bed and a couple of quick battle reports to keep you entertained.

Game 1: 1500 points Ultramarines vs Space Wolves
Dawn of War, Seize Ground

objectives: Eldar Graveyard (NW)), Webway Dialer (SW), 2 Power relays (NE & SE)
In am attempt to get his enemy to turn on each other Vect has leaked the location of an Elder Webway portal to two Space Marine companies. He had also told them a band of renegade marines were looting the area. This resulted in both armies sending an armoured company to secure the location. With the rain lashing down around them in the darkness both forces opened fire, in typical marine fashion, as soon as they saw the lights of the opposing vehicles...

Space Wolves (not all gear listed)
Rune Priest Penda leading 8 Grey Hunters & Wolf Guard w/ Fist in Rhino
Rune Priest Ozur & Wolf Priest Tola leading 9 Grey Hunters & Wolf Guard w/ Fist in Land Raider Crusader
Five Long Fangs in Lazerback
Dreadnought Vandrad
Land speeder w/ HF, MM

Librarian Bolland (Avenger & Null Zone) leading ASM x5 with Flamer in Rhino
Armitage & Steel Rifleman Dreadnaughts
Dreadnaught Dante with Plasma Cannon, Heavy Flamer
Tactical Squad Alpha - Melta, MM, Rhino
Tactical Squad Beta - Flamer, Missile, Rhino
2 Squadrons x1 MM/HF Landspeeder
AutoLas Predator x3

Rune Priest Penda drove his APC into the graveyard and it sunk into the soft mud unable to move further. The Fangs zoomed forward to get a good firing position but an accurate burst of laser fire from the Ultramarines exploded the Razorback and killed four of the fangs. Trooper Sven grabbed the Lazer-cannon from the wreckage and hoisting it to his shoulder detonated Dante's power pack and arced the beam across the enemy APC's ripping the tracking from two of them. Bolland lead his troops forward and charged into Penda depleted force and the two units wiped each other out leaving the graveyard full of bones.

Driving around the eastern side of the central ruins the Land raider came under attack from the landspeeders buts was saved by its smoke. Return fire ripped the guns off the speeders and Vandrad stomped over and crushed one when it tried to roast him with its flamer. Laser fire glancing off its armoured hull the raider rolled forward with Ozur leading his forced forward to wipe out Alpha squad and Beta-gravis. The raider fired its guns at Beta-pugnus but could not dislodge the troops who were huddled around the webway dialler. Armitage charged into Ozurs troops keeping them occupied.

Aftermath: It was a fun game but quite static with the Wolves holding back until they had blasted away the melta's and my APC's getting immobilised quickly (one by terrain). I had five turns of 6 lasers shooting the Raider and all I got was one stun and an immobilised turn six! We played the extra turn at the end to see if the Wolves could kill the last 3 tacical marines on the objective but they did not have enough firepower with only the raider and Dread.

Game 2: 1500 Points Ultramarines vs Grey Knights
Pitched Battle Annihilation

I try not to proxy too much stuff but as I had to take all my folders into University for moderation I wanted an army that I could carry around easily and 27 terminators fit that bill very well. Despite being annihilation the Ultramarines used combat squads to get best use of the heavy weapons and set up in as a static gun-line ready to receive the Knights charge. Going second I put all the Knights into the SW corner behind a hill blocking line of sight from most of the marines.

Ultramarines (11 Kill Points due to Combat Squads)
Chaplain Caecilius with Jump Pack, Melta Bombs
Purpureus Tactical Squad with Melta, Lascannon & power-gauntlet
Albus Tactical Squad with Melta, Plasma Cannon & power-gauntlet in a Rhino
Plumbeus Devastator Squad with 4 Missile Launchers in Razorback with TL Lascannon
Tripudio 5 man Assault Squad with Power-gauntlet and Plasma Pistol.
Tempestas Terminator Squad with assault cannon & CML
Brother Grumio Dreadnought
Grey Knights (5 Kill Points)
Librarian with Shrouding, Sanctuary, Might
Inquisitor with TDA, Psycannon and Hammer
2x10 Tactical Terminators with 2 Cannons and mixed weapons
1x5 Paladins with 2 Cannons and mixed weapons

The Librarian lead his Squad into the ruins at the top of the hill and between Terminator armour and shrouding only three of them died (all in turn two). After wiping out Tripudio on the first turn they spent four turns exchanging fire with the Terminators killing nine of them.

The Paladins hugged the ridge of the hill for cover as they advanced before charging forward to crush marines and the Razorback in melee. The Inquisitor split off and wrecked the Rhino. They only took a single wound all game but I was constantly worried every time they got shot by a melta or laser.

The second unit of Terminator Knights did very little due to my target denial strategy. They lost one man to a scattering plasma cannon and killed the Chaplin and Dreadnought. This left the Ultramarine with 15 Marines and 1 Terminator at the end of turn five.

Losing four Knights in the second turn made me worried I would be torrented to death. However I only failed one more save in the next three turns making the final score 7-0 to the Knights. I liked playing the army but it would have been a lot harder with objectives since I barely moved any of the units forward.

Thursday, 16 June 2011

21: Tales of a Splinter Fleet

Game 21: 2000 Points vs Horde Orks
Scenario - Seize Ground (Five objectives), Spearhead deployment

So I am busy wrapping up pass the parcels and making party bags for my daughters third birthday so just a quick battle report about my monday night game against Horde Orks. I played a full drop pod army again so nothing arrive until the bottom of turn two.

Tyranid Air Assault
Hive Tyrant (Old Adversary, Hive Commander, Wings, TL Devs x2)
Zoanthropes x2 in Spore Pod w/ TL Deathspitter
Zoanthropes x2 in Spore Pod w/ TL Deathspitter
Termagants w/ Devourers x20 in Spore Pod w/ TL Deathspitter
Mummy Tervigon (Toxic,Adreanl,Catalysis) [Outflanking]
Broodlord (Toxic) & 6 Genestealers w/ Toxic
Gargoyle Brood x15 w /AG,TS
Carnifex with TL Devs x2, in Spore Pod with TL Deathspitter
Carnifex with TL Devs x2, in Spore Pod with TL Deathspitter

Horde Orks
Ghazghkull Thraka
Big Mek with Kustom Force Field
Da Shoota Boys 3x30
Da Slugga Boys 2x20
Da Grots
Da Stormboys
Da Lootas
Stompy Death Robots (Killa Kans) 3x3

I knew with six troops against my three and five objectives this was going to be difficult...

Battlefield: There is a central building and ruins in each corner with some scatter craters between them. Objectives are the central building, NE, NW & SW Ruins and a NW crater. Orks win the roll off and take the NW quarter to get two objectives in there starting zone. 140 Boys spread out behind a wall of 9 Stompy Death Robots and push east and south filling the table so there is no space for my pods to drop.

Turn Two:
Hive Tyrant swoops in from reserves charging into Stompy Death Robots and manages to stun all three of them! Zoanthropes drop in an crispy fry three Robots; Fex drop in and shoot. Gargoyles dive from the sky charge into a wounded boyz squad and promptly all die. Genestealers charge into Boyz kill half of them but only the Broodlord lives. I really underestimated the damage a few Orks with a Power Klaw will cause...

Turn Three:
Da Lootas shoot up a Spore, Yeah! Boyz and Stormboys assault the Zoanthropes (one unit dies). Broodlord sweeps the Boyz and moves on to the next unit. Mummy arrived and hides behind the SW ruin ready to spew forth babies. The First fex charges into combat with the Stormboys and the second attacks the Stompy Death Robots and crushes them. Devilgaunts arrive and shoot some boyz.

Turn Four:
The one remaining Stompy Death Robot (with no arms) charges the Devilgaunts and they can not do anything about it! Hive Tyrant finally manages to kill the third robot having been constantly stunning them but is assaulted by Boyz and dies at the end of the turn. Ghazghkull and is boyz Warg for a 15" charge into Mummy and cuts her head off (I forgot to roll my FNP saves too! Sob!).

Turn Five:
Carnifex Dies; Stormboyz die; Devilgaunts die; Broodlord dies. Da Grots claim an objective. Deathleaper contests an objective and ...

Turn Six:
... Ghazghkull kills him. More Spores get shot up.

Aftermath: Win for the Orks with two objectives to zero; all I have left is two Spore Pods! There is still ~50 Boyz, Da Lootas, one Stompy Death Robot and both Ork HQ. I was completely out played by a better swarm army.

I am so used to fighting 5-10 man Marines that I forgot what damage Boyz can put out even when reduced in number. I also could not deal with Claws that were ripping through my monsters with 2 wounds a turn. This was a game where I really needed the cluster spines to kill large numbers of Boyz. I am glad I tried out pod-fex; The conclusion though is - never again. They are louse in melee and the one turn of shooting does not make up for it. I will proxy them up as Trygons for another game as some point and see if they fair any better. Deathleaper was there for Psi protection (worthless against Orks). He was fun for contesting an objective but not as useful as the Ymgarls would have been.

Wednesday, 1 June 2011

Tyranid Army Lists

Discussing Tyranids elsewhere I wanted to post a link to Jay Woodcock Adepticon list to show that you could do well with something other than Nidzilla. I then spent ten minutes trying to find it! Given that there were also a few other recent army ideas I wanted to be able to come back too I thought I would put them all in one place for reference.

Tyranid armies fall into three flavours so I shall look at each in turn.

Nidzilla - It is all about taking as many Monsters and Toughness 6 as you can fit in. Lists are build around 6-9 Hive Guard; 2 Tervigons and required Gaunts to make them score; Either a pair of Tyrannofex or 3 Trygons and some Venomthropes. It does not leave a lot of points for anything else.

Swarm - The goal here is to have one hundred little bugs swarm the opponent and overwhelm them with more models than they can destroy. A couple of monsters are often included to give some support. Usually based around Genestealers but Gargoyles, Raveners and Hormagaunts work too.

Air Assault - Everything starts in reserves and arrives via deep strike or outflanking. Army is lead by a Hive Tyrant with Hive Commander for the reserve bonus. Not as good as it was since the FAQ stopped Hive Commander stacking for a +2 reserve bonus but still a playable army.

First off I would like to give a shout out to my friend Steve Deare who took his Tyranids to the UK Students Nationals 2011 over Easter and finished joint sixth out of 40 players (3 wins, 2 draws) with the following list -

Nidzilla @1500 - UK Student Nationals 2011 6th Place
100 - Prime w/ Boneswords, regen
110 - venomthrops x2 [prime attached for wound allocation]
200 - Hive Guard 2 Broods x2
390 - Tevigon w/ AG,TS, Catalyst x2
100 - Gaunts 2 Broods x10
600 - Trygons x3
11 Kill Points: 20 Bugs, 7 Large Bugs, 5 Monsters

A lot of armies are using T-fex for heavy support since a strength ten cannon can crack any egg in the game. When supported by Old Adversary for re-rolls they are not too bad in combat. They also have a breath weapon with Rending which helps with killing all those Feel no Paint Marines that are cropping up.

Nidzilla @2k
265 - Hive Tyrant w/ Quad Devourers, Armoured Shell, Old Adversary
195 - Tyrant Guard w/ Whips x3
300 - Hive Guard 3 Broods x2
390 - Tervigon w/ Adrenals, Toxins, Catalyst, Clusters 2x1
100 - Termagant Brood w/ Devourer x10
050 - Termagant Brood x10
170 - Genestelaers w/ Toxic 2x5
265 - Tyrannofex w/ Rupture Cannon, Cluster Spines, Thorax Swarm (Beatles)
265 - Tyrannofex w/ Rupture Cannon, Cluster Spines, Thorax Swarm (Beatles)
13 Kill Points: 30 Bugs, 9 Large Bugs, 5 Monsters

Since they cost the same you could also ditched the Tyrant + Guard in favour of a third T-fex and third Tervigon. -

hyv3mynd has gone for making the second Tervigon HQ and dropping a T-fex to get the points for two large broods of Genestealers. -

The Fexstar involves putting Tyranid Primes with Carnifex to abuse wound allocation and cover rules. Hulksmash posted up the following 2k list

Fexstar @2000 Points
200 - Prime w/ Dual Boneswords, Toxin Sacs 2x1
300 - Hive Guard 3x2
390 - Tervigon w/ Adrenals, Toxins, Catalyst, Clusters 2x1
100 - Termagants 2 x10
420 - Genestealers 2x15
210 - Raveners x6 Rending Claws
190 - Carnifex Quad Twin-Linked Devourers
190 - Carnifex Quad Twin-Linked Devourers
14 Kill Points: 50 Bugs, 14 Large Bugs, 4 Monsters

The swarmlord is the best melee unit Tyranids have thanks to actually having an Invulnerable save in melee and making opponents re-roll their own. He is a bit weak against missile spam thanks to only having a 3+ Armour save but that can be mitigated with cover saves.

Best overall posted a 2.5k Swarmlord List

Ghostin has posted up some Swarmlord lists -
I am not a fan of regeneration on the T-fex and like to see some Genestealers to really make use of Swarmies re-roll to outflank so my variation is the following.

Swarmlord @2k points
280 - Swarmlord
130 - Tyrant Guard w/ Whips x2
300 - Hive Guard 3x2
400 - Tervigon w/ Adrenals, Toxins, Catalyst, Clusters, Talons 2x1
100 - Termagant Brood 2 x10
140 - Genestealers 2x5
120 - Gargoyles x20
265 - Tyrannofex w/ Rupture Cannon, Cluster Spines, Thorax Swarm (Beatles)
265 - Tyrannofex w/ Rupture Cannon, Cluster Spines, Thorax Swarm (Beatles)
14 Kill Points: 50 Bugs, 8 Large Bugs, 5 Monsters

Swarm Armies
Jay Woodcock went 6-0-2 climbing all the way up to 4th out of 256 players in the Adepticon 40k Championships with a Stealershock list featuring 55 Genestealers.

Swarm @1847 Adepticon 2011
220 - Tevigon w/ adrenals, toxic sacs, catalyst, crushing claws
195 - Tervigon w/ adrenals, toxic sacs, catalyst
300 - Hive Guard 2 Broods x3
180 - Zoanthropes x3
560 - Genestealers 2 Broods x20
210 - Genestealers x15
182 - Gargoyles w/ adrenal glands x26
9 Kill Points: 81 Bugs, 9 Large Bugs, 2 Monsters

Hulksmask posted up a nice swarm list using the Parasite that does away with all the Inititive one units so that it more resistant to Jaws of the Wolf. If I ran the list I would boost the prime with regen (since it is so cheap).

Swarm @2000 Points
160 - HQ: Parasite
090 - HQ: Prime w/ Dual Bone Swords
450 - Hive Guard 3x3
120 - Hormagants x20
630 - Genestealers 3x15
350 - Raveners w/ Rending Claws 2 Broods x5
200 - Gargoyles w/ Toxic Sacs & Adrenal Glands x25
12 Kill Points: 90 Bugs, 21 Large Bugs.

Yermon posted a swarm army with a pair of Tervigon as the HQ similar to the Adepticon list. I just swapped the pod to have the Deathspitter as it is another anti-tank weapon.

Tyranid Swarm @2000 points
195 - Tervigon w/ Adrenals, Toxic sacs, Catalyst, Clusters
195 - Tervigon w/ Adrenals, Toxic sacs, Catalyst, Clusters
300 - Hive Guard 2 Broods x3
170 - Zoanthropes x2 in Spore Pod w/ Deathspitter
680 - Genestealers w/ Toxic sacs 2 Broods x20
140 - Genestealers 2 Broods x5
320 - Gargoyles w/ Adrenals, Toxic sacs 2x20
12 Kill Points: 90 Bugs, 8 Large Bugs, 2 Monsters

Air Assault
Not a very popular Tyranid build at the moment so I do not have any lists to link too.  I have decided that Gargoyles really need to have Adrenal glands so they can glance APC's and I am not really happy with a Hive Tyrant that costs over 300 points so thinking about replacing him with a walking tyrant with big gun.  Still this is my current list -

Tyranid Air Assault @1500 points
310 - Hive Tyrant w/ Old Adversary, Hive Commander, Wings, TL Devs x2
170 - Zoanthropes x2 in Spore Pod w/ TL Deathspitter
170 - Zoanthropes x2 in Spore Pod w/ TL Deathspitter
161 - Ymgarl Xenomorphs x7
250 - Termagants w/ Devourers x20 in Spore Pod w/ TL Deathspitter
195 - Tervigon: adrenals, toxic sacs, catalyst [Outflanking]
148 - Broodlord & 5 Genestealers w/ Toxic
096 - Gargoyle Brood x12 w /AG,TS
11 Kill Points: 44 Bugs, 5 Large Bugs, 2 Monsters, 3 Pods

Image Credits: Olovni, goofeegrins & Lord Hannu on Deviantart.