2x Prime w/LW, Bonesword, Toxin, Regen
2x3 Hive Guard
2x Tervgion w/Catalyst, Toxin, Adrenal, Cluster, Scything Talons
2x4 Ravener w/Rending
2x T-Fex w/Rupture, Cluster, Dess
Now Purgatus pointed out that working out dead Land Raiders with a 4+ to hit in melee was a bit misleading since they will always go fast to avoid melee damage. As such I have redone all the numbers for AV 14. APC's on the other hand will often stick at 6" movement since they still want to fire guns so I have left those numbers unchanged.
So lets look at all the previous five lists again and add Kirby's too.
|List||. DMS .||. DMCC .||. DR pG .||. DLR pG .|
For wrecking Land Raiders a pair of Carnifex (with 6.02) are just ahead of two T-fex (with 5.19) in raw numbers but the T-fex has the advantage of being able to shoot as well as rip them apart with teeth and claws. What is very noticeable is how much of a difference Zoantrhopes now make to the DLRpG score. I could ramble on but I do not think their is a lot more to say. If we use these six as the guide for offensive metrics our golden ratio for a 2k army would be - Shooting 19+; Melee 47+; APC's 100+; Raiders 10+
Is this achievable? I am not sure but I will let you know if I find one..