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Showing posts from September, 2019

LMoP Wave Echo Cave

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Campaign Log: Lost Mine of Phandelver Our Heroes Character Description Myandir Silveroak An Elven Wizard and Acolyte of Selune, Goddess of the Moon Rance Raddish A folk hero Warrior-Thief armed with a pair of rapiers and Breast plate armour Bjorn 'Bearkiller' Katho-Olavi An 8' tall Goliath Great Weapon Battle Master in shiny Split mail. Raymondo Angigua Debonair and roguish storyteller who (thinks) he can talk his way out of any situation. Nessa May Half-Elven Charlatan making her way through life using her wit and musical ability. Chapter Nine: Entering the Cave Following Gundrun's direction we got to the secret location of Wave Echo cave.  At the end of a short passage way we found a dead dwarf, who we assume was one of Gundrun's brothers.  Heading east we were attacked by a swarm of blood sucking Stirgi.  After that we moved south finding many bodies ...

D&D Quest 3 Temple of Terror

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The Party Arden De Vere, Bard of Apollo ~ Half Elven Noble Magrim Axetooth ~ A hulking half Orc Barbarian with a fetish for Axes. Kara ~ Human Scout and sharpshooter with her longbow. Ghesh ~ A Dragonborn Battle Wizard with paired swords and heavy armour. Sparkeye ~ Dragonborn Sorcerer who likes illusions. Alysaia ~ Tiefling wild Sorcerer The Story Watching our herbalist fly away we had some time to explore the area before returning to the city of Icehaven.  Trecking east across the moor we kept our eyes open for more monsters.  All we saw though was a old stooped man walking slowly.  His name was Willoby. Having given him a lift to a small cottage where he and his wife, Raynar, lived a stranger appeared as we were building our camp fire and told us the couple were cursed.   They had to try and recover the Crown of the Wanderer from a barrow that only appeared each autumn as the veil between worlds grew thin.  We agreed to try and find...

Character: Redvus Dundonald Cleric

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Dwarven Clerics in Fifth Edition D&D. Another D&D Character concept I like is the Hill Dwarf Battle Priest.  While Clerics have a lot of healing they also get heavy armour (at least the ones I play) and a good selection of combat spells.  Divine Strike feature makes them want to be weapon users but melee attacks can often be less effective than cantrips even with Clerics lacking a direct attack roll cantrip spell. Redvus ~ Devotion to the Forge Forge Clerics get nine none-cleric spells from their ten domain spells as well as +2 AC, without magic items, by sixth level. While half these spells may be more thematic than generally useful they do get a couple of my favourite Wizard spells with Animate Objects and Wall of Fire. Build Plan I originally built this character with rolled stats and a free feat. I got 15, 15, 15, 14, 11, 10.  I have since played them in some one shots and recreated them with Point Buy on the D&D Friends server wh...