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Showing posts from March, 2021

WFRP Chapter 54: An Orc in the Road

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  Background: Exploring the 'Old World' of Warhammer where the renaissance meets magic.  In Wissenland, where the Grey and Black mountains meet, sits the sleepy trading town of Kreutzhofen but nearby the minions of Chaos plot disruption. Our Heroes Morgan (David F.) - Fire Wizard Faefiel (Elliot) - Elven Outlaw Flendac (Kris) - Human Swords-master Ragnar (Oliver) - Human Bodyguard Tayy Whitethorn (Michael) - Halfling Cook Chapter 54 Having finished his weeks work at il Taverna Rosso Tayy heads over to the Black Eagle pub to have a pint or two, of very expensive ale, with his friends. While there Morgan and Flendac see Silavan, A political figure from Wusterberg, whom they have seen use magic, arguing with Joseph Greeg, a local merchant. Greeg storms out and Silavan comes over to talk to Morgan.  He mentions he wishes to procure some property that Greeg owns and would be grateful if someone were able to persuade him to sell.  Once Silavan had left the group discus...

WFRP 1st Edition Advanced Careers Chart

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  Warhammer Fantasy Role Play has always had an interesting system with using careers as a way for characters to advance in the game.  With over sixty basic careers they is a lot of options that players can have for their character. When you then move on into all the Advanced Careers there is a lot of options.  Coming back to the game I wanted to know what routes were available to get from which advanced career to another. As no chart existing I created one including key Characteristics that are available. Key Rectangles show Advanced Careers while ovals are Basic Careers.  I have shaded in those careers that cannot be reached from other Advanced Careers.  Given the Magical careers do not really connect with the others I left them off the diagram. The Highwayman, Duelist, Assassin and Outlaw Chief form four corners of our diagram with the Mercenary Captain as the central hub.  This allows for characters to move round the majority of advanced careers without...

WFRP Chapter 53: Jail House Rock

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  Background: Warhammer where the renaissance meets magic.  Explore the Old World.  Based in the town of Kreutzhofen, A sleepy trading town in Wissenland, where the Grey and Black mountains meet but nearby the minions of Chaos plot disruption. Our Heroes Morgan (David F.) - Fire Wizard Faefiel (Elliot) - Elven Outlaw Flendac (Kris) - Human Swords-master Ragnar (Oliver) - Human Bodyguard Tayy Whitethorn (Michael) - Halfling Cook Chapter 53 We join what remains of our intrepid band, just Morgan and Flendac, as they return to the Winking Tiger tavern in Mortensholm. Most of their friends left for dead in the Lamar Trading Co. warehouse after the last job went very wrong... Before having time to even finish the first beer eight watchman enter accompanied by local Businessman, and secret Tzeentch cultist, Thomas Lamar!  " Those are the culprits " he shouts out " they tried to rob me and killed ten of my men ".  Flendac explains that Lamar was holding them hostage an...

WFRP - Rogue Character Progression

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    Background In WFRP the designers wanted a different approach to D&D and devised a system of careers.  In First edition characters start with a random career within a broad category such as Warrior or Rogue.  Later editions changed this to just a random roll across all careers.  Each career has a number of predefined career exits allowing you to build up a career path.  Fortunately you can also change to any other basic career should you have rolled badly or progressed into a dead end career. Our goal is to build a rogue as a foppish dandy by day but daring hero by night.  Elves and Halfings are our race of choice (they both have night vision). For combat we want to be using a bow or sling and try to stay at range.  Later on we can get some bolas for entangling opponents and making them easier to finish. Rogue careers start with a mix of social and stealth skills.  Since we have already made the choice not to be a Warrior the best care...